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";s:4:"text";s:25682:"Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. You can speak, read, and write Birdfolk. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. All rights reserved. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. You can speak, read,and write Birdfolk and Hedge. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Add this result in pounds to your races base weight. Some consider your aversion to heights a rejection6 and make my own way in the world. There are two main subraces of strigs: swiftand stout. Only the truly foolhardy among them are taken in by Darkvision. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. ll You ignore difficult terrain. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Alignment. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. You are destined for greatness.fall, and glide short distances. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. Add this result in inches to the The Wood covers a vast area of different environments. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. Your size is Small.emotions they feel. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Despite this they have fairly average lifespans, thethieves. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? You understandsubtle social cues the way a hunter understandstheir prey, and youre just as quick to capitalize onan advantage. Im in big trouble if they ever find me. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. He has studied creative writing at The New Hampshire Institute of Art and Otis College of Art and Design, and currently writes for CBR, ScreenRant, GameRant, and TheGamer. Ability Score Increase. Storytelling on its own has always been connected to nature. You gainof mortals. prone with the force of your impact. Your size is Small. in the basics of combat triage. You are adept at hunting under the cover of night. Size. You have a burrowing speed of15 feet. Tender subclasses. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. (2d4) lb.Raptor 2'11" +2d6 25 lb. Using your feathered arms, you can slow yourminds. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. I yearn to experience unique cultures and discover new places. But the Wood has also known sorrow. You know one cantrip from the sorcerer spell list.of birdfolk cities. You can also understand Auran, though you cannot speak Alignment. (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Lumas are short-lived reaching adulthood around 20 Languages. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. One of the traits mapachs are most well-known for is Resilience. At 14th level, you have learned how to make your ward even more resilient. Wed love to hear it! r/humblewood. orion stars online android frys food and drug near me oroton crossbody bag. We can help people, we can be heroes, and we have magic. They weigh around 100 pounds. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. 6 I feel nothing for this title, and carry it against my will. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. This air of command parts of the Wood.follows you wherever you roam. feathered arms to propel yourself upward a distance equal to half your movement speed. Connected to nature, I speak for the wind and divine its will for others. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. You have proficiency in the Insight skill. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. 7. Your Dexterity score increases by 1. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Choose one of these subraces.circumstances lumas are rarely evil. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Maintaining good grooming is akin to keeping a Wing Flap. You have a swimming speed of 25 feet. Covering the hottest movie and TV topics that fans want. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Will you answer the call? Charisma is your spellcastingability for these spells. ll You do not fall prone after taking falling damage. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. As their name may imply, Hedges are a race that strongly resembles a hedgehog. * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. From fonts, to character sheets, handouts and more. Vulpins cut dashing figures and are usually lean andothers. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. slow your descent. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. go all in. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. Ability Score Increase. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. The more compassion we have for animals the better our world will be. Have you looked at the rest of the features yet Haravikk? You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. to do so when you finish a long rest. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. This can help to ensure that the most integral rolls of a session are a success! Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. You may also apply this technique to any attack roll you make with advantage. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. The community domain focuses on the ties that bind all people together. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Using your feathered arms, you can slow yoursocial bonds above all else, and are always ready to help their fall, and glide short distances. I made the ones in the campaign book available, but not the Tender ones. Choose from: kind. Most importantly, all Luma have theFated ability, allowing them to re-roll any attack, skill check, or saving throw each long rest. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. What do you find OP about it? Maybe they'll have a story of their own to tell you, too. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. They are the shortest lived of all the humblefolk races,living just about 40 years. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Hedges feel most at home when everyone gets along. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Please enable JavaScript to get the best experience from this site. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. They also keep an eye out for potential marks. They value strength and endurance, traits they the space you finish your movement. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. You can speak, read, and write Birdfolk.years. . They enjoy the arts and the pursuit of leisure. Whether or not Humblewood is able to survive the flames is up to you. tion from you, so long as you are on the same plane. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. 1 lb.Mapach 3'11" +2d6 85 lb. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. You may cast the charm person spell once per long rest. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. The wind-touched are revered by believers and scrutinizedby skeptics. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Mapachs dont favor good over evil, with mostResilient Opportunists choosing to remain neutral. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. and unequal treatment. Tender subclasses. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. Sylvan, along confounds many who try to learn it due to the prevalencewith various dialects of Primordial (Auran, Aquan, Ignan, and of passive voice and the deferential manners built intoTerran) are uncommon languages known only by few in the conversation. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. You are a citizen of the Wood, caught up in this turmoil. On a failure you land in the nearest un-occupied space. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Spiny Quills. When you select this option, choosea damage-dealing spell you can cast. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Printed August 2019. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. ";s:7:"keyword";s:21:"humblewood subclasses";s:5:"links";s:293:"Thomaston Ct Obituaries, Wisconsin High School Basketball Rankings, Articles H
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